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Type: Brief description
File Size: 1.68 MB
Summary

This document provides an analysis of gaming demand in Las Vegas, breaking it down into four primary sources: leisure, local, tour/travel, and convention. It details statistics for each segment, such as the percentage of visitors who gamble, the economic impact of tourism, and the growth in convention attendance. The analysis indicates that while leisure and tourism are enormous contributors, convention demand is also significant and growing, and local demand has a more moderate impact.

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is a primary source of gaming demand for
has a moderate impact on the
generated over $45 billion in economic impact for
is a significant and growing segment of the
conducted the

Key Quotes (4)

"Demand for gaming can be classified into four primary sources: the leisure segment, local residents, tour and travel groups and convention demand."
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"Las Vegas welcomed a record 41.1 million visitors in 2014, an all time record."
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"Las Vegas tourism generates more than $45 billion in economic impact for the local economy and supports 376,000 local jobs."
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"In 2014, convention attendance was up to 5.2 million, an increase of 8% annually over the last 25 years."
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