HOUSE_OVERSIGHT_016986.jpg

2.31 MB

Extraction Summary

4
People
4
Organizations
1
Locations
4
Events
2
Relationships
3
Quotes

Document Information

Type: Essay or book excerpt (likely stephen wolfram)
File Size: 2.31 MB
Summary

This document appears to be a page (183) from a book or essay, likely written by Stephen Wolfram given the reference to building Wolfram|Alpha. The text discusses the philosophy of Artificial Intelligence, the evolution of human goals, the concept of scarcity, and the history of computing (referencing McCulloch, Pitts, and ENIAC). The document bears a footer 'HOUSE_OVERSIGHT_016986', indicating it was part of a document production for a US House Oversight Committee investigation.

People (4)

Name Role Context
Author (Stephen Wolfram) Writer/Scientist
Narrator speaking in first person about building Wolfram|Alpha.
Warren McCulloch Scientist/Researcher
Mentioned as developing a model for artificial neural networks in 1943.
Walter Pitts Scientist/Researcher
Collaborator with McCulloch on the artificial neural network model.
John Scientist
Mentioned at the very end of the page in relation to ENIAC (likely John von Neumann, but text cuts off).

Organizations (4)

Name Type Context
Wolfram|Alpha
Computational knowledge engine built by the author and colleagues.
IBM
Referenced as 'IBM-type computer' in the movie Desk Set.
ENIAC folks
Referenced regarding practical work on computers.
House Oversight Committee
Implied by the footer 'HOUSE_OVERSIGHT_016986'.

Timeline (4 events)

1940s and 1950s
Development of computers and the era of 'Giant Electronic Brains'.
1943
Warren McCulloch and Walter Pitts developed the artificial neural network model.
By 2009
Wolfram|Alpha was capable of answering questions from the movie Desk Set.
Author
Early 1960s
Government money spent on AI efforts with little success.

Locations (1)

Location Context
Mentioned in the context of modern life and purposes.

Relationships (2)

Author (Stephen Wolfram) Professional/Collaborators Colleagues
When my colleagues and I were building Wolfram|Alpha...
Warren McCulloch Professional/Collaborators Walter Pitts
Warren McCulloch and Walter Pitts came up with a model...

Key Quotes (3)

"The most dramatic discontinuity will surely be when we achieve effective human immortality."
Source
HOUSE_OVERSIGHT_016986.jpg
Quote #1
"One of the potential bad outcomes is that they just play video games all the time."
Source
HOUSE_OVERSIGHT_016986.jpg
Quote #2
"When my colleagues and I were building Wolfram|Alpha, one of the ideas we had was to get it to answer all of those reference-library questions from Desk Set."
Source
HOUSE_OVERSIGHT_016986.jpg
Quote #3

Full Extracted Text

Complete text extracted from the document (3,502 characters)

When we consider the future of AI, we need to think about the goals. That’s what humans contribute; that’s what our civilization contributes. The execution of those goals is what we can increasingly automate. What will the future of humans be in such a world? What will there be for them to do? One of my projects has been to understand the evolution of human purposes over time. Today we’ve got all kinds of purposes. If you look back a thousand years, people’s goals were quite different: How do I get my food? How do I keep myself safe? In the modern Western world, for the most part you don’t spend a large fraction of your life thinking about those purposes. From the point of view of a thousand years ago, some of the goals people have today would seem utterly bizarre—for example, like exercising on a treadmill. A thousand years ago that would sound like a crazy thing to do.
What will people be doing in the future? A lot of purposes we have today are generated by scarcity of one kind or another. There are scarce resources in the world. People want to get more of something. Time itself is scarce in our lives. Eventually, those forms of scarcity will disappear. The most dramatic discontinuity will surely be when we achieve effective human immortality. Whether this will be achieved biologically or digitally isn’t clear, but inevitably it will be achieved. Many of our current goals are driven in part by our mortality: “I’m only going to live a certain time, so I’d better get this or that done.” And what happens when most of our goals are executed automatically? We won’t have the kinds of motivations we have today. One question I’d like an answer for is, What do the derivatives of humans in the future end up choosing to do with themselves? One of the potential bad outcomes is that they just play video games all the time.
~~~
The term “artificial intelligence” is evolving, in its use in technical language. These days, AI is very popular, and people have some idea of what it means. Back when computers were being developed, in the 1940s and 1950s, the typical title of a book or a magazine article about computers was “Giant Electronic Brains.” The idea was that just as bulldozers and steam engines and so on automated mechanical work, computers would automate intellectual work. That promise turned out to be harder to fulfill than many people expected. There was, at first, a great deal of optimism; a lot of government money got spent on such efforts in the early 1960s. They basically just didn’t work.
There are a lot of amusing science-fiction-ish portrayals of computers in the movies of that time. There’s a cute one called Desk Set, which is about an IBM-type computer being installed in a broadcasting company and putting everybody out of a job. It’s cute because the computer gets asked a bunch of reference-library questions. When my colleagues and I were building Wolfram|Alpha, one of the ideas we had was to get it to answer all of those reference-library questions from Desk Set. By 2009, it could answer them all.
In 1943, Warren McCulloch and Walter Pitts came up with a model for how brains conceptually, formally, might work—an artificial neural network. They saw that their brainlike model would do computations in the same way as Turing Machines. From their work, it emerged that we could make brainlike neural networks that would act as general computers. And in fact, the practical work done by the ENIAC folks and John
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