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Type: Academic paper / scientific document (page 20)
File Size: 1.53 MB
Summary

This document is page 20 of an academic paper or scientific report, identified by the Bates stamp HOUSE_OVERSIGHT_026540. It contains 'Figure Legends' describing a game theory model called 'The Envelope Game,' detailing probabilities, cooperative behavior, and payoff calculations for two theoretical players. While the text itself is purely academic (likely related to evolutionary game theory), its presence in the House Oversight collection suggests it may be part of materials gathered during investigations into Jeffrey Epstein's funding of scientific research.

People (2)

Name Role Context
Player 1 Theoretical Game Participant
A generic agent in the 'Envelope Game' model described in the text.
Player 2 Theoretical Game Participant
A generic agent in the 'Envelope Game' model described in the text.

Key Quotes (2)

"We model non-strategic cooperative behavior using what we call the envelope game."
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HOUSE_OVERSIGHT_026540.jpg
Quote #1
"Then, player 1's expected payoff is [ap + ch(1 - p)] [1 - pw] (the first entry in the corresponding cell) and player 2's is [bp + d(1 - p)] [1 - pw] (the second entry in the"
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HOUSE_OVERSIGHT_026540.jpg
Quote #2

Full Extracted Text

Complete text extracted from the document (1,986 characters)

Figure Legends
Figure 1: The Envelope Game
We model non-strategic cooperative behavior using what we call the envelope game. (a)
Column 1: The game begins when the temptation to defect is randomly chosen, as indi-
cated by a notice randomly being placed in the envelope. The temptation to defect is low
with probability p and high with probability 1 - p. Column 2: Then, player 1 chooses
whether to look (open the envelope) or not. Column 3: Player 1 then chooses whether to
cooperate or defect. Player 1 may only condition her action on the realized temptation
determined in column 1 if she looked. Each time player 1 cooperates, then, regardless of
whether player 1 looked, player 1 gets a > 0 and player 2 gets b > 0. Each time player
1 defects, her payoffs depend on whether defection was tempting. If it was not tempting,
player 1 gets cl > a and if it was tempting, player 1 gets ch > cl. In either case, each time
player 1 defects, player 2 gets d < 0. Column 4: Player 2, having observed both of player
1's choices, chooses whether to continue or exit. If player 2 continues, with probability w,
all previous steps are repeated, potentially indefinitely.
Figure 2: Payoffs for a Restricted Set of Strategies in the Envelope Game
This table presents the payoffs for the restricted set of strategies used for the replicator
analysis. Player 1's strategies are presented in separate rows, and player 2's strategies
are presented in columns. The payoffs presented in the intersection of a given row and
column are those that the players receive if they play the corresponding strategies. For
example, consider what happens if player 1 looks and cooperates only if the temptation is
low (penultimate row) and player 2 repeats continues when player 1 cooperates (middle
column). Then, player 1's expected payoff is [ap + ch(1 - p)] [1 - pw] (the first entry in
the corresponding cell) and player 2's is [bp + d(1 - p)] [1 - pw] (the second entry in the
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