16.6 Issues with Virtual Preschool Engineering
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Fig. 16.2: Part 2 of a Piagetan conservation of volume experiment: a child observes two different-
shaped glasses, which (depending on the level of his cognition), he may be able to infer have
the same amount of milk in them, due to the events depicted in Figure 16.1.
16.6.1 Integrating Virtual Worlds with Robot Simulators
One glaring deficit in current virtual world platforms is the lack of flexibility in terms of tool use.
In most of these systems today, an avatar can pick up or utilize an object, or two objects can
interact, only in specific, pre-programmed ways. For instance, an avatar might be able to pick up
a virtual screwdriver only by the handle, rather than by pinching the blade betwen its fingers.
This places severe limits on creative use of tools, which is absolutely critical in a preschool
context. The solution to this problem is clear: adapt existing generalized physics engines to
mediate avatar-object and object-object interactions. This would require more computation
than current approaches, but not more than is feasible in a research context.
One way to achieve this goal would be to integrate a robot simulator with a virtual world
or game engine, for instance to modify the OpenSim (opensimulator.org) virtual world to
use the Gazebo (playerstage.sourceforge.net) robot simulator in place of its current
physics engine. While tractable, such a project would require considerable software engineering
effort.
16.6.2 BlocksNBeads World
Another glaring deficit in current virtual world platforms is their inability to model physical
phenomena besides rigid objects with any sophistication. In this section we propose a potential
HOUSE_OVERSIGHT_013217
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