January 01, 1950
B.F. Skinner programmed pigeons to perform elaborate actions using reinforcement learning.
| Name | Type | Mentions | |
|---|---|---|---|
| B. F. Skinner | person | 14 | View Entity |
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This document discusses the history and mechanics of AI learning methods, specifically focusing on "bottom-up deep learning" and "reinforcement learning." It references historical figures like B.F. Skinner and modern achievements by Google's DeepMind, such as AlphaZero and Atari game playing, to illustrate how computers detect patterns and learn through reward systems.
Events with shared participants
B.F. Skinner programmed pigeons to perform elaborate actions including guiding missiles.
1950-01-01 • Unknown
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