HOUSE_OVERSIGHT_018785.jpg
1.98 MB
Extraction Summary
0
People
0
Organizations
1
Locations
0
Events
0
Relationships
3
Quotes
Document Information
Type:
Report page
File Size:
1.98 MB
Summary
This document provides an analysis of supply and demand in the gaming industry, using Las Vegas as a primary example. It explains that unlike traditional economics, the price variable in gaming is consumer-determined and quantified by a metric called "win per unit per day" (WPUPD), which is correlated with the available gaming inventory. The analysis also considers economic, demographic, and seasonal factors to forecast gaming revenue.
Locations (1)
| Location | Context |
|---|---|
Key Quotes (3)
"Gaming is an intangible product: the consumer is purchasing the "experience" and "excitement" casino gaming offers."Source
HOUSE_OVERSIGHT_018785.jpg
Quote #1
"The price that the consumer is willing to pay for this experience is known as the "win," and is quantified on a per-unit basis known as the "win per unit per day" (WPUPD)."Source
HOUSE_OVERSIGHT_018785.jpg
Quote #2
"Research indicates that the WPUPD, or the price a market can bear for gaming activity, is highly correlated to the level of available gaming inventory."Source
HOUSE_OVERSIGHT_018785.jpg
Quote #3
Discussion 0
No comments yet
Be the first to share your thoughts on this epstein document