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2.05 MB

Extraction Summary

3
People
2
Organizations
1
Locations
2
Events
1
Relationships
3
Quotes

Document Information

Type: Article/essay excerpt (evidence document)
File Size: 2.05 MB
Summary

This document appears to be a page from an article or book discussing the intersection of art and artificial intelligence, specifically focusing on video artist Rachel Rose and engineer Kenric McDowell. It argues that computers cannot replace the human elements of empathy and mortality in the creative process, though they can serve as labor-saving tools. The page bears a 'HOUSE_OVERSIGHT' Bates stamp, indicating it is part of a document production for a congressional investigation.

People (3)

Name Role Context
Rachel Rose Video Artist
Subject of the article, discussing AI and artistic process.
Kenric McDowell Engineer
Participant in conversation at Google Cultural Institute, discusses AI expectations.
Peter Brook Theater Director
Referenced for his 1968 book 'The Empty Space' and production of 'The Tempest'.

Organizations (2)

Name Type Context
Google Cultural Institute
Location of conversation between the author, Rose, and McDowell.
House Oversight Committee
Implied by the Bates stamp 'HOUSE_OVERSIGHT'.

Timeline (2 events)

Late 1960s
Production of 'The Tempest' by Peter Brook.
Unknown
Unknown
Conversation at Google Cultural Institute regarding AI and art.
Google Cultural Institute

Locations (1)

Location Context
Location of the conversation mentioned in the text.

Relationships (1)

Rachel Rose Professional Acquaintance Kenric McDowell
Participated in a conversation together at the Google Cultural Institute.

Key Quotes (3)

"It, to me, is distinctively different from machine learning, because at each decision there’s this core feeling that comes from a human being, which has to do with empathy, which has to do with communication, which has to do with questions about our own mortality that only a human could ask."
Source
HOUSE_OVERSIGHT_016950.jpg
Quote #1
"A place I can imagine machine learning working for an artist would be not in developing an independent subjectivity... but actually in filling in gaps that are to do with labor..."
Source
HOUSE_OVERSIGHT_016950.jpg
Quote #2
"There’s almost this kind of demonic mirror that we look into, and we want it to write a novel, we want it to make a film—we want to give that away somehow."
Source
HOUSE_OVERSIGHT_016950.jpg
Quote #3

Full Extracted Text

Complete text extracted from the document (3,196 characters)

Computers, as a Tool for Creativity, Can’t Replace the Artist.
Rachel Rose, a video artist who thinks about the questions posed by AI, employs computer technology in the creation of her works. Her films give the viewer an experience of materiality through the moving image. She uses collaging and layering of the material to manipulate sound and image, and the editing process is perhaps the most important aspect of her work.
She also talks about the importance of decision making in her work. For her, the artistic process does not follow a rational pattern. In a conversation we had, together with the engineer Kenric McDowell, at the Google Cultural Institute, she explained this by citing a story from theater director Peter Brook’s 1968 book The Empty Space. When Brook designed the set for his production of The Tempest in the late 1960s, he started by making a Japanese garden, but then the design evolved, becoming a white box, a black box, a realistic set, and so on. And in the end, he returned to his original idea. Brook writes that he was shocked at having spent a month on his labors, only to end at the beginning. But this shows that the creative artistic process is a succession whose every step builds on the next and which eventually comes to an unpredictable conclusion. The process is not a logical or rational succession but has mostly to do with the artist’s feelings in reaction to the preceding result. Rose said, of her own artistic decision making:
It, to me, is distinctively different from machine learning, because at each decision there’s this core feeling that comes from a human being, which has to do with empathy, which has to do with communication, which has to do with questions about our own mortality that only a human could ask.
This point underlines the fundamental difference between any human artistic production and so-called computer creativity. Rose sees AI more as a possible way to create better tools for humans:
A place I can imagine machine learning working for an artist would be not in developing an independent subjectivity, like writing a poem or making an image, but actually in filling in gaps that are to do with labor, like the way that Photoshop works with different tools that you can use.
And though such tools may not seem spectacular, she says, “they might have a larger influence on art,” because they provide artists with further possibilities in their creative work.
McDowell added that he, too, believes there are false expectations around AI. “I’ve observed,” he said, “that there’s a sort of magical quality to the idea of a computer that does all the things that we do.” He continued: “There’s almost this kind of demonic mirror that we look into, and we want it to write a novel, we want it to make a film—we want to give that away somehow.” He is instead working on projects wherein humans collaborate with the machine. One of the current aims of AI research is to find new means of interaction between humans and software. And art, one could say, needs to play a key role in that enterprise, since it focuses on our subjectivity and on essential human aspects like empathy and mortality.
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