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2.5 MB

Extraction Summary

8
People
4
Organizations
0
Locations
4
Events
2
Relationships
4
Quotes

Document Information

Type: Academic essay / investigation document
File Size: 2.5 MB
Summary

This document appears to be a page (178) from an academic essay or book regarding the history and philosophy of Artificial Intelligence and its intersection with Art. It references the foundational 1955 AI proposal by McCarthy and Marvin Minsky (a known Epstein associate), discusses Google DeepMind, and analyzes artistic works by Philippe Parreno and mathematical models by John Horton Conway. The document bears a 'HOUSE_OVERSIGHT' Bates stamp, indicating it was collected as part of a congressional investigation, likely related to the inquiry into MIT Media Lab's funding and Minsky's ties to Epstein.

People (8)

Name Role Context
John McCarthy Computer Scientist
Co-author of the 1955 proposal coining 'artificial intelligence'
Marvin Minsky Computer Scientist / Colleague
Colleague of McCarthy; listed in the 1955 AI proposal. (Note: Minsky is a key figure in the Epstein investigations re...
Nathaniel Rochester Colleague
Colleague listed in the 1955 AI proposal
Claude Shannon Colleague
Colleague listed in the 1955 AI proposal
Wiener Theorist (Implied Norbert Wiener)
Referenced regarding fears of automation ('whips that Wiener feared')
Philippe Parreno French Artist
Creator of the 'firefly piece' art installation
John Horton Conway Mathematician
Creator of the 1970 'Game of Life' cellular automaton
Stephen Hawking Physicist / Filmmaker
Associated with the 2012 film 'The Meaning of Life'

Organizations (4)

Name Type Context
Google DeepMind
Mentioned as having the ambition to 'Solve intelligence'
Smithson Productions
Production company listed in footnote 50
Discovery Channel
Broadcaster listed in footnote 50
House Oversight Committee
Implied by the Bates stamp 'HOUSE_OVERSIGHT'

Timeline (4 events)

1955
Proposal printed containing the first usage of the phrase 'artificial intelligence'
N/A
1970
Creation of 'Game of Life' cellular automaton
N/A
2012
Release of film 'The Meaning of Life'
N/A
2014
Creation of artwork 'With a Rhythmic Instinction to Be Able to Travel Beyond Existing Forces of Life'
N/A

Relationships (2)

John McCarthy Colleagues Marvin Minsky
Listed together as colleagues on the 1955 AI proposal.
Philippe Parreno Artistic Influence John Horton Conway
Parreno's artwork uses algorithms from Conway's Game of Life.

Key Quotes (4)

"every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it."
Source
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Quote #1
"Solve intelligence."
Source
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Quote #2
"Artists can’t solve any of this. But they can remind us of the creative potential of the paths not taken"
Source
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Quote #3
"[T]hese complex properties emerge from simple laws that contain no concepts like movement or reproduction"
Source
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Quote #4

Full Extracted Text

Complete text extracted from the document (3,810 characters)

five sides, mounted on a ten-foot-wide mirrored base. A variety of viscous and unpleasant-looking fluids (yellow, reddish-orange, brown), dry materials (sawdust? flour?), and even insects drizzle or dust their way down the head, whose stoic sublimity is made gorgeously virtual on the work’s enormous screens. Dead Imagine, through its large-scale and cubic “Platonic” form, remains both artificial and locked into the body—refusing a detached “intelligence” as being no intelligence at all.
Artists in the new millennium inherit this critical tradition and inhabit the current paradigms of AI, which has slid from partial simulations to claims of intelligence. In the 1955 proposal thought to be the first printed usage of the phrase “artificial intelligence,” computer scientist John McCarthy and his colleagues Marvin Minsky, Nathaniel Rochester, and Claude Shannon conjectured that “every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it.” This modest theoretical goal has inflated over the past sixty-four years and is now expressed by Google DeepMind as an ambition to “Solve intelligence.” Crack the code! But unfortunately, what we hear cracking is not code but small-scale capitalism, the social contract, and the scaffolding of civility. Taking away the jobs of taxi and truck drivers, roboticizing direct marketing, hegemonizing entertainment, privatizing utilities, and depersonalizing health care—are these the “whips” that Wiener feared we would learn to love?
Artists can’t solve any of this. But they can remind us of the creative potential of the paths not taken—the forks in the road that were emerging around 1970, before “information” became capital and “intelligence” equaled data harvesting. Richly evocative of what can be done with contemporary tools when visiting earlier possibilities is French artist Philippe Parreno’s “firefly piece,” so nicknamed to avoid having to iterate its actual title: With a Rhythmic Instinction to Be Able to Travel Beyond Existing Forces of Life (2014). Described by the artist as “an automaton,” the sculptural installation juxtaposes a flickering projection of black-and-white drawings of fireflies with a band of oscillating green-on-black binary figures. The drawings and binary figures are animated using algorithms from mathematician John Horton Conway’s 1970 Game of Life, a “cellular automaton.”
Conway set up parameters for any square (“cell”) to be lit (“alive”) or dark (“dead”) in an infinite, two-dimensional grid. The rules are summarized as follows: A single cell will quickly die of loneliness. But a cell touching three or more other “live” cells will also die, “due to crowding.” A cell survives and thrives if it has just two neighbors . . . and so on. As one cell dies, it may create the conditions for other cells to survive, yielding patterns that appear to move and grow, shifting across the grid like evanescent neural impulses or bioluminescent clusters of diatoms. In Stephen Hawking’s 2012 film The Meaning of Life, the narrator describes Conway’s mathematical model as simulating “how a complex thing like the mind might come about from a basic set of rules,” revealing the overweening ambitions that characterize contemporary AI: “[T]hese complex properties emerge from simple laws that contain no concepts like movement or reproduction,” yet they produce “species,” and cells “can even reproduce, just as life does in the real world.” 50
Just as life does? Artists know the blandishments of simulation and representation, the difference between the genius of artifice and the realities of what “life
50 Narration in Stephen Hawking’s The Meaning of Life (Smithson Productions, Discovery Channel, 2012).
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