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2.48 MB

Extraction Summary

9
People
5
Organizations
1
Locations
4
Events
1
Relationships
4
Quotes

Document Information

Type: Academic text / art history book excerpt (evidence file)
File Size: 2.48 MB
Summary

This document appears to be a page (177) from an academic book or article discussing art history, specifically focusing on cybernetic art, kinetic sculptures, and the shift from 1960s male-dominated cybernetics to 1990s feminist techno-critique. It mentions various artists including Lynn Hershman Leeson and Judith Barry. While the content is purely academic, the page bears the Bates stamp 'HOUSE_OVERSIGHT_016980', indicating it was included as part of a document production for a House Oversight Committee investigation.

People (9)

Name Role Context
Tsai Artist
Created entities classed as 'vegetal' or 'aquatic'; associated with innocent creatures.
Nicolas Schöffer Artist
Associated with 'cybernetic architectures'.
Hans Haacke Artist
Moved toward manipulation of data with 'Real-Time Systems' works by 1972.
Donna Haraway Theorist/Author
Author of 'A Cyborg Manifesto' (1984).
Paik Artist
Associated with 'creaky gender theater'.
Pask Cybernetician/Artist
Associated with 'creaky gender theater'.
Ihnatowicz Artist
Associated with 'innocent creatures'.
Lynn Hershman Leeson Artist
Creator of 'Dollie Clone Series', 'CybeRoberta', and 'Tillie, the Telerobotic Doll'.
Judith Barry Artist
Creator of 'Imagination, Dead Imagine' (1991).

Organizations (5)

Name Type Context
Howard Wise
Art gallery/stable.
GRAV
Collective in Paris (Groupe de Recherche d'Art Visuel).
Zero Gruppe
German art collective.
Radical Software
1970 journal.
House Oversight Committee
Implied by the Bates stamp 'HOUSE_OVERSIGHT_016980'.

Timeline (4 events)

1972
Hans Haacke moves toward data manipulation with 'Real-Time Systems' works.
Unknown
1984
Publication of Donna Haraway's 'A Cyborg Manifesto'.
Unknown
1991
Creation of Imagination, Dead Imagine.
Unknown
1995-1998
Creation of Dollie Clone Series.
Unknown

Locations (1)

Location Context
Location of the collective GRAV.

Relationships (1)

Lynn Hershman Leeson Inspiration Donna Haraway
Women artists inspired by... Donna Haraway’s inspiring 1984 polemic

Key Quotes (4)

"Humans felt they were encountering behaviors indicative of responsive life"
Source
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Quote #1
"Knowing machines were dumb and incapable of emotion, these creators were confident in staging frank simulations."
Source
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Quote #2
"Crucial to the expansion of this uncritical, largely masculine set of cybernetic environments would be a radical, critical cohort of astonishing women artists emerging in the 1990s"
Source
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Quote #3
"Hershman Leeson produced 'dolls' as clones, offering a critical framing of the way contemporary individuation had become part of an ideological, replicative, plastic realm."
Source
HOUSE_OVERSIGHT_016980.jpg
Quote #4

Full Extracted Text

Complete text extracted from the document (3,698 characters)

Like Senster, the apparatus stimulated (and simulated) an affective rather than rational interaction. Humans felt they were encountering behaviors indicative of responsive life; Tsai’s entities were often classed as “vegetal” or “aquatic.” Such environmental and kinetic ambitions were widespread in the international art world of the time. Beyond the stable at Howard Wise, there were the émigrés forming the collective GRAV in Paris, the “cybernetic architectures” of Nicolas Schöffer, the light and plastic gyrations of the German Zero Gruppe, and so on—all defining and informing the genre of installation art to come.
The artistic use of cybernetic beings in the late sixties made no investment in “intelligence.” Knowing machines were dumb and incapable of emotion, these creators were confident in staging frank simulations. What interested them were machinic motions evoking drives, instincts, and affects; they mimicked sexual and animal behaviors, as if below the threshold of consciousness. Such artists were uninterested in the manipulation of data or information (although Hans Haacke would move in that direction by 1972 with his “Real-Time Systems” works). The cybernetic culture that artists and scientists were putting in place on two continents embedded the human in the technosphere and seduced perception with the graceful and responsive behaviors of the machinic phylum. “Artificial” and “natural” intertwined in this early cybernetic aesthetic.
But it wouldn’t end here. Crucial to the expansion of this uncritical, largely masculine set of cybernetic environments would be a radical, critical cohort of astonishing women artists emerging in the 1990s, fully aware of their predecessors in art and technology but perhaps more inspired by the feminist founders of the 1970 journal Radical Software and the cultural blast of Donna Haraway’s inspiring 1984 polemic, “A Cyborg Manifesto.” The creaky gender theater of Paik and Pask, the innocent creatures of Ihnatowicz and Tsai, were mobilized as savvy, performative, and postmodern, as in Lynn Hershman Leeson’s Dollie Clone Series (1995-98) consisting of the interactive assemblages CybeRoberta and Tillie, the Telerobotic Doll, who worked the technosphere with the professionalism of burlesque, winking and folding us viewers into an explicit consciousness of our voyeuristic position as both seeing subjects and objects-to-be-looked-at.
The “innocent” technosphere established by male cybernetic sculptors of the 1960s was, by the 1990s, identified by feminist artists as an entirely suffusive condition demanding our critical attention. At the same time, feminists tackled the question of whose “intelligence” AI was attempting to simulate. For an artist such as Hershman Leeson, responding to the technical “triumph” of cloning Dolly the sheep, it was crucial to draw the connection between meat production and “meat machines.” Hershman Leeson produced “dolls” as clones, offering a critical framing of the way contemporary individuation had become part of an ideological, replicative, plastic realm.
While the technofeminists of the 1990s and into the 2000s weren’t all cyber all the time, their works nonetheless complicated the dominant machinic and kinetic qualities of male artists’ previous techno-environments. The androgynous tele-cyborg in Judith Barry’s Imagination, Dead Imagine (1991), for example, had no moving parts: He/she was comprised of pure signals, flickering projections on flat surfaces. In her setup, Barry commented on the alienating effects of late-20th-century technology. The image of an androgynous head fills an enormous cube made of ten-foot-square screens on
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